Jul 11, 2008, 05:19 AM // 05:19
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#61
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
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Quote:
Originally Posted by tuna-fish_sushi
and yea Stupid Shadow step nerf....
"Surprise!, oh I caught you off guard no problem, ill wait here and let you cast reversal of fortune so it doesnt scare you too bad"
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yep yep! i'd rather have that other idea w/ the 1sec cast time than an aftercast delay.... now my AoD fun is gone!
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Jul 11, 2008, 05:27 AM // 05:27
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#62
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by HawkofStorms
The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers. I guess my dervish won't be using it, since I spec into earth prayers.
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It would make much more sense if they also changed it to plain attack skill to be usable with other weapons.
If that was case "wtb same nerf for pve".
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Jul 11, 2008, 05:28 AM // 05:28
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#63
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Frost Gate Guardian
Join Date: Jul 2006
Profession: A/N
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Quote:
Originally Posted by MisterB
Additionally, we are adjusting a number of underpowered and rarely used elite skills.
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Sounds like they are going to decrease the number of viable elite skills even more. -_-
P.S. I felt there was a shadow step nerf incoming but didn't expect it to be "target has enough time to yawn, flex, kick assassin, spit on him and still run away after that" style
Last edited by Glider of chaos; Jul 11, 2008 at 05:31 AM // 05:31..
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Jul 11, 2008, 05:55 AM // 05:55
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#64
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Kassad
Agreed, Shadowstepping should of been removed from the game along time ago. Why nerf it when the problem is the teleport itself.
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I was thinking the exact same thing.
Quote:
Originally Posted by garythporlest18
Good job on the Wounding Strike nerf. I also really like the Signet of Midnight and Signet of Humility nerf too. Those skills were a big problem in Arenas, which is part of PvP whether you guys like to think so or not. Well not SoH, that's not as bad in Arenas, in GvG/HA though.
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Laff.
Quote:
Originally Posted by garythporlest18
Uh I thought this was last month's and the month before that and the month before that etcs etcs problem as well?
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Fixed your post.
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Jul 11, 2008, 06:29 AM // 06:29
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#65
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Wilds Pathfinder
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Quote:
Originally Posted by Lady Raenef
The shadowstepping skills were a horrible idea.
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fixed it for ya
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Jul 11, 2008, 06:55 AM // 06:55
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#66
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by RavagerOfDreams
exactly
so many other ways they could've fixed shadowstepping
but they had to just make it next to useless gg anet
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Like what?
Decrease their range? They did that within 1 month of Factions being out.
Increased their recharge time?
Already done that. Most shadow steps now have a 45s recharge time or are elite.
Increase the cast time?
That removes the "surprise" value as well.
Rework all of their functionality complete?
Might as well just remove them from the game then. You are talking about redesigning over a dozen skills then.
Many people have complained about how something needed to be done about shadowstepping, but nobody so far on this thread has suggested a viable fix to it besides what has already been done. This prevents ganking of a good player (who will have time to preform a counter) but still allows people to beat bad players who don't have a clue (ie, adding another level of skill to determine the outcome of the game).
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Jul 11, 2008, 07:02 AM // 07:02
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#67
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by HawkofStorms
Like what?
Decrease their range? They did that within 1 month of Factions being out.
Increased their recharge time?
Already done that. Most shadow steps now have a 45s recharge time or are elite.
Increase the cast time?
That removes the "surprise" value as well.
Rework all of their functionality complete?
Might as well just remove them from the game then. You are talking about redesigning over a dozen skills then.
Many people have complained about how something needed to be done about shadowstepping, but nobody so far on this thread has suggested a viable fix to it besides what has already been done. This prevents ganking of a good player (who will have time to preform a counter) but still allows people to beat bad players who don't have a clue (ie, adding another level of skill to determine the outcome of the game).
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Just don't make teleportation effect instant, instead speed up user to equivalent of 200-300% speed boost and move him to target.
Results?
* Bad player without clue wont notice untill its too late.
* Good player has seccond to get defences up, target is obvious.
* Muddy terrain works as counter (joke entry), snares get to work a bit too.
* Body blocking and positioning suddenly works again: Person activating shaddowstep get better yield from it if he is already close-ish to target, target behind obstacles gets extra time to react, shaddowstepper can be bodyblocked. Clever positioning needed to avoid pathing issues for user.
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Jul 11, 2008, 07:17 AM // 07:17
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#68
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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It astounds me that they would actually bother destroying tele-spike now; maybe if that update change had been made a week after Factions release, the concept of PvP requiring player skill wouldn't have been completely ruined. Making the change now is just a joke.
ANet, please try to focus on changes that increase your fanbase, rather than the other way around.
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Jul 11, 2008, 07:35 AM // 07:35
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#69
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Academy Page
Join Date: Feb 2008
Guild: SG1
Profession: Mo/
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Quote:
Originally Posted by MisterB
PvE and PvP
The goal is to slow down builds that keep Shadow Form up permanently, while not invalidating it for other uses.
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sounds good since im going to use it for tanking issues as well
Quote:
Originally Posted by MisterB
Another goal is to alter the grind currently associated with many PvE-only skills. Additionally, we are adjusting a number of underpowered and rarely used elite skills. Depending on how testing goes, some or all of these changes may be released as soon as next month.
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okay now this sounds really interesting
Quote:
Originally Posted by Romeus Petrus
Bug Fixes
Fixed a bug with the Ranger skill Conflagration that made it not affect the ranged attacks of monsters.
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wtf... its a proph skill and still does wrong dmg? cant beleave this shit :S
this makes me kinda sad
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Jul 11, 2008, 08:19 AM // 08:19
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#70
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Yay! Now Signet of Judgment is only useful on Sins.
Quote:
Originally Posted by FF_Timmeh
wtf... its a proph skill and still does wrong dmg? cant beleave this shit :S
this makes me kinda sad
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Conflagration is not a Prophecies skill.
$10 says Peace and Harmony gets ignored in their upcoming "make-useless-elites-more-useful" update.
Last edited by Spazzer; Jul 11, 2008 at 08:31 AM // 08:31..
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Jul 11, 2008, 08:34 AM // 08:34
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#71
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by HawkofStorms
The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers.
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[Disarm]
[Spear Swipe]
[distracting shot]
[point blank shot]
[vampiric assault]
Let's not go there.
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Jul 11, 2008, 08:47 AM // 08:47
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#72
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by Spazzer
$10 says Peace and Harmony gets ignored in their upcoming "make-useless-elites-more-useful" update.
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at which point it will become hideously overpowered.
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Jul 11, 2008, 08:48 AM // 08:48
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#73
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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No changes to shadow form? are they dim?!
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Jul 11, 2008, 09:06 AM // 09:06
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#74
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by HawkofStorms
I mean, logically it just doesn't make sense to have a scytle attack in wind prayers.
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That.
Was it so hard to lower the conditionnal damage? Or remove the unconditionnal one?
Some changes are good, some are really, really, really stupid.
Ho, how does the disable thing on shadow walk work? As it is written spells are unaffected, gogo shadow walk/dash shockwave spike.
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Jul 11, 2008, 09:46 AM // 09:46
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#75
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Academy Page
Join Date: Feb 2008
Guild: SG1
Profession: Mo/
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Quote:
Originally Posted by Spazzer
Conflagration is not a Prophecies skill.
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next time do some research before you say im wrong...
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Jul 11, 2008, 09:56 AM // 09:56
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#76
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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looks like anet wants to destroy sins more in pvp then they already have
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Jul 11, 2008, 10:13 AM // 10:13
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#77
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Furnace Stoker
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Quote:
Originally Posted by FF_Timmeh
next time do some research before you say im wrong...
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how about you do some research?
[Conflagration]
Whats the campaign say?
http://guildwars.wikia.com/wiki/Conflagration
Campaign says Factions/
d^^
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Jul 11, 2008, 10:14 AM // 10:14
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#78
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Ascalonian Squire
Join Date: May 2006
Profession: W/Mo
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Quote:
Originally Posted by FF_Timmeh
next time do some research before you say im wrong...
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I belive he kinda did:
http://wiki.guildwars.com/wiki/Conflagration
So maybe it's you who should do the research?
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Jul 11, 2008, 10:38 AM // 10:38
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#79
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Krytan Explorer
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Haha I knew the HoM updates wouldn't be included.
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Jul 11, 2008, 10:45 AM // 10:45
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#80
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Academy Page
Join Date: Feb 2008
Guild: SG1
Profession: Mo/
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Quote:
Originally Posted by DarkNecrid
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dammit, i ment [greater conflagration]... i totaly forgot this fac skill
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